Snow White (2025) – Digital Matte Painter / Environment Artist
Studio : MPC
On Snow White, I had the opportunity to work on a wide range of technical and creative DMP tasks. I contributed to several projection setups on moving characters and props, as well as face replacements using UV tracking and projections.
One of the highlights was working on the gem-filled cavern sequence, where we handled relighting directly in Nuke to enhance the mood and depth of the scene. I also contributed to compositing work on the lake shots, combining 3D renders with matte paintings, all integrated in deep compositing to manage reflections, depth, and defocus.
This show was a great technical and artistic challenge, and I had the pleasure of working with one of the best DMP teams I've ever been part of.
Good job again everybody on this one!
Concept/DMP trees FG,MG/ Sky
help on Compositing
Concept/DMP trees FG,MG/ Sky
help on Compositing
Eyes paintover / projection
Relight , gems, cracks.
Relight , gems, cracks.
Relight , gems, cracks.
Relight , gems, cracks.
Relight , gems, cracks.
Relight , gems, cracks. Paintover Clock
Relight , gems, cracks.
Cloth paintover , porridge
Porridge paintover
Log DMP
Paintover ground , flowers, cart moss/wood
Face replacement, tracking , face geometry, projection
Face replacement, tracking , face geometry, projection
Face replacement, tracking , face geometry, projection
Face replacement, tracking , face geometry, projection
Rock DMP
Gold /pages paintover