The Shadow in My Eye – Feature Film (2021)
Studio : Umedia VFX
Role : Digital Matte Painter
For this shot, I was responsible for creating a full DMP environment, entirely rebuilding the original plate into a historically accurate wartime setting to support a key emotional moment in the story.
The work included a paint-over of the main building, which served as a central visual element in the composition. I extended the set with foreground (FG), midground (MG), and background (BG) elements, blending practical and digital elements to create depth and realism.
From damaged architecture to subtle atmospheric storytelling, every layer was carefully painted and integrated to reflect the emotional tone of the scene. The final DMP was delivered as a projection-ready setup for compositing.
Special thanks to the Umedia team for including me in this meaningful project, and to VFX Supervisor Nikolas D'andrade for his trust and guidance.
Breakdown
Breakdown
DMP Debris/Destruction/Damage.