Ant-Man and the Wasp: Quantumania – 2023
Studio : MPC
Role : Digital Matte Painter / Environment Artist
For this sequence set inside a massive organic sphere, I was in charge of designing and creating the sky, based on microscopic imagery, to reflect the surreal and otherworldly nature of the Quantum Realm.
I also created a full set of stylized trees for the environment — from concept design to modeling and sculpting over 10 unique variations. I worked on two texture sets for the trees, while the others were created by my amazing team.
In addition, I worked on paintovers for the animated white houses, enhancing their look and feel while maintaining consistency across the sequence. I also created 2.5D projections for the interiors of these structures to support depth and parallax during camera moves.
I had the chance to work again under Thierry Hamel as Environment Supervisor, with a fantastic team pushing through a very tight schedule to bring this imaginative world to life.