Dungeons & Dragons: Honor Among Thieves – 2023
Studio : MPC
Role : Digital Matte Painter / 3DDMP
I joined the team during the final weeks of production to help bring the show across the finish line. My main responsibilities included paintovers to refine CG renders, as well as plate reconstructions and environment extensions across several sequences. I also worked on snow painting for select shots that required terrain adjustments and visual continuity.
Much of the work involved reworking and enhancing existing environments to elevate the final look, correct lighting, and integrate elements more naturally into the shot. These tasks required close collaboration with compositing, ensuring every projection and matte pass fit seamlessly into the evolving edit.
All assets were projected using 2.5D setups in Nuke, and delivered through precomp structures that allowed for flexible and efficient handoff to the comp team.
I had the chance to work under Anatole Parent as Environment Supervisor, with a skilled and supportive team pushing hard to deliver in the final stretch.
PaintOver Environment
Bridge details
FG platform
PaintOver Environment
Snow painting
Plate projection, extension
Extension roof , plate rebuild between 2 shots
PaintOver Statue parts
Set extension, Transition.